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As you climb out of the vent to land in it, you hear a girl whisper: "Run.".
Right after you run through the hotel's kitchen wherein a poltergeist completely scares you by suddenly launching every un-nailed-down object at you and making the ovens burst into flames, at once both shattering your eardrums and assaulting your character with damaging effects you sneak down a hallway to a completely normal room. There's a sound that's triggered when one puts that particular paper down, like a pair of shoes in, well, a dryer. You read one that describes how a family was murdered and their heads found in dryers, and then you put down the newspaper and the door to the dryer right next to you creaks slowly open. You end up in the hotel's basement, gradually reading newspapers to determine exactly what's been happening in the hotel. Once you go outside, that small bulldozer has moved itself to the edge of the shed, and its bucket is positioned in such a way that it looks ready to lift or even flip the shed. Once you go into the shed and pick up the key, you hear the sound of an engine starting, a vehicle moving then nothing.
Thankfully the groundskeeper's shed is in the middle of the front yard, along with a bunch of piles of dirt, ditches, and construction equipment like a crane and small bulldozer.
At the very start of the whole mess, you need to open the front door to the hotel, but it's locked. Poltergeist activity, knocking on doors, writing in blood appearing on the walls, the ghosts themselves, and the story behind the house add up to a really scary chapter. There aren't any enemies: You just get to explore the hotel while the ghosts mess with you. Think you ain't 'fraid of no ghosts cause you're a big, scary vampire? Think again.